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Monogame screen wrap
Monogame screen wrap












  1. #MONOGAME SCREEN WRAP HOW TO#
  2. #MONOGAME SCREEN WRAP MAC OS#
  3. #MONOGAME SCREEN WRAP CODE#
  4. #MONOGAME SCREEN WRAP DOWNLOAD#

Private readonly HubConnection _connection Public sealed partial class GamePage : SwapChainBackgroundPanel Now we can start looking at the MonoGame and Touch code! using Windows.UI.Xaml

#MONOGAME SCREEN WRAP CODE#

As you can see much of the code isn't implemented such as what is going to happen when the game ends, you're free to add that on your own later. The game page which we've been working on almost solely so far is pretty much complete, in the below longer code snippet you can see the complete implementation of this class. I would also not recommend to hook up the events to the buttons like in this demo, but for the purpose of keeping it focused on what is interesting here, you can go ahead and check out MVVM and Commands later on! In this case we want to add something to a GUI element and we can't do that from another thread than the GUI thread. We use it to run things on the GUI thread. Notice that Dispatcher.RunAsync is showing up again, this is just like the Dispatcher that you might be used to from WPF. _proxy.Invoke("registerClient", Username.Text) Private void Register(object sender, RoutedEventArgs e)

monogame screen wrap

After that right click it again and select to Edit the csproj file.Īdd the following right after the Project node: This requires you to first unload the project by right clicking the project and then selecting unload. After doing so you will need to edit the Dummy XNA project (not the content project and NOT the MonoGame project).

#MONOGAME SCREEN WRAP DOWNLOAD#

Rename this to TicTacToeContent and add the images you'd like to have in the game (You can download all the resources below). This will create a projected called WindowsPhoneGame1Content inside the solution. Go to File -> New Project -> XNA Game Studio 4.0 and create a new Windows Phone Game. In order to create a Content project we need to create a Dummy XNA project (there might be a much easier way, then please enlighten me!).

monogame screen wrap

This is because we want to be able to add content (Textures and such) to the game.

monogame screen wrap

There's actually one more thing that we will need to have installed and this is the XNA Game Studio. Tom Spilman tweeted a while back that he got MonoGame working on Windows Phone 8!

monogame screen wrap

PlayStation Mobile development is currently in progress.Įven more Amazing is that they're currently working on getting this to work with Windows Phone 8, which this post was initially going to be about but as the support isn't in the stable release yet, we'll take a look at that some other time.

#MONOGAME SCREEN WRAP MAC OS#

Our goal is to allow XNA developers on Xbox 360, Windows & Windows Phone to port their games to the iOS, Android, Mac OS X, Linux and Windows 8 Metro. You can grab the latest version (3.0 Beta) over at the MonoGame CodePlex site.Īfter installing this you should be able to see the MonoGame (XAML) project template in the "New Project" dialog as seen in the image below.įor those of you that don't have a clue what MonoGame is, here's a quote from their CodePlex site: MonoGame is an Open Source implementation of the Microsoft XNA 4 Framework.

#MONOGAME SCREEN WRAP HOW TO#

There are however a lot of resources around that tells you how to use MonoGame with MonoDevelop on for instance a Mac.Īll you really need to install if you already have Visual Studio 2012 installed is MonoGame. I am going to use Visual Studio 2012 for this. What we also did was moving the server-side code over to a server that runs on Linux and uses Apache and Mono with SignalR! Now let's take this a step further and convert this game client to a Windows 8 Store application using MonoGame with XAML! Prerequisite what you'll need to install firstīefore we can dig into the coding part we need to have some tooling installed first. In previous posts we've looked at how we could create a cross-platform game that relied on HTML and JavaScript. Creating a Windows 8 Store Game with MonoGame (XAML) and SignalR Posted by Filip Ekberg on














Monogame screen wrap